NOA WINGED

Hi! I'm Noa,
Tech Artist

id --pronouns: [ she/her ]

Fusing art and code since 2014.
Architecting immersive reality.
Deploying creative systems.

The Sound of My World

Bridging the Worlds

For over a decade, operational within the industry of live events and virtual production. I worked with motion designers, architects and engineers to build something unique. Regardless of the starting point, I always gravitate toward the center. Navigating the space between visual output and logic. Bridging both worlds.

The Creative Spark

My perception is wired through computer graphics. Before adulthood, I used the freedom of being an outsider to experiment. Shooting frames, digital painting and writing the source code of my own WebGL engine back in 2015. It was the beginning of my obsession with raster logic.

tonal_engine-preview.webp

Archival WebGL prototype executing custom raster logic in 2015.

Rhythm and Motion

The journey began at 19 with film editing. I learned the essence of composition and rhythm. Later, mastering Adobe After Effects allowed me to explore motion design. It taught me that every single pixel has its place in the sequence.

Documentary sequence edited for TVP Historia with deployment in April 2016.

The Real-Time Sandbox

Captivated by the power of real time graphics. I created visuals in Notch for various events, worldwide. It was a giant sandbox for exploring the connection between procedural textures and sound. A period focused on automating workflows and international collaboration.

Procedural scenography breakdown for Film Music Festival 2018 architected in Notch.

Architecting Reality

Joining the movement of virtual production developers within the Unreal Engine environment. Years spent building shaders and custom C++ tools. Mastering profiling and optimization. It was no longer just about the image. It was about building the foundations for others to create without limits.

Legacy data preserved within my 2020 showreel as a record of early creative cycles.

Fulfilling the Dream: Game Development

The pandemic provided a unique opening to fulfill a dream: making games. I spent 2.5 years as Lead Tech Artist at SpaceRocket Games. Working fully remote, I dived deep into Unreal Engine systems. Mastering large scale collaboration and building ambitious project from the ground up.

The Return to the Pulse

Technical goals were reached, but the isolation of game production revealed a truth. I missed the physical presence of people. I missed the electric atmosphere of a live venue. I decided to return to my roots, bringing a new superpower: the technical discipline of a game developer.

Today: Tech Art at the Core

At my core, I am a Technical Artist. It is the lens through which I perceive every creative challenge. Currently Technical Artist and Workflow Architect at ICONYK. I architect production workflows and build custom tools for live vjing. Back in the thick of the action in Cracow. Ensuring the gap between artistic vision and execution is null.

Reach out if our cooperation can help carry your idea to fruition. Together we can create something genuine and unique :)